
Which after several time-consuming rounds might require you to look up on guides for completionists.

Solving and failing most of the puzzles are easy enough it’s only at a few occassions where some rare achievements are tricky to find out. That, and to hear the host freaking out when you’re doing the latter. The selling point of “Dude, Stop” is passing through the small puzzle scenarios through both right and wrong ways. Not only that, you get accompanied by the host behind this game, who will share his personal opinions around whatever you do. Imagine a game that includes more than one type of puzzle to solve and earn trophies but also gives you the option to fail and move on.
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The game is played through a series of single panel point and click puzzles with a narrator prompting you from one scene to the next.įor completion you’ll need to do everything multiple times, but it’s not really a chore as it’s broken down into small bite size chunks and you can skip around quite a bit and come back later for achievements. It’s a neat conceit, and one that doesn’t grow too tiresome given Dude, Stop’s extremely short runtime. With each and every failed puzzle, the game’s creator then gets more irate, turning to the game’s console to try and stop the player’s rampant failing in a way that’s reminiscent of Doki Doki Literature Club, albeit in not quite as effective a manner. The overall plot puts the player in the shoes of a game tester, who is then (at face value) meant to accurately complete each puzzle. It gives it a decent feel from a metanarrative perspective, adding a big dose of personality to help Dude, Stop stand out from the crowd. Escape Academyįirst and foremost is the way in which the story of sorts is told, with a Stanley Parable-esque narrator that talks directly to the player and grows more and more exasperated with each and every puzzle.

That may sound a little too simple for some, but thankfully there are plenty of elements that stop Dude, Stop from outstaying its welcome. It may go against the grain to cut a pizza in an symmetrical manner or deliberately fail to complete a tower of hanoi, there’s nothing that’s going to stop the player from moving onto the next stage.

Although things get a little more complex as the user gets through each of the twelve batches of puzzles, none are exactly taxing.
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It goes completely against what every game, from major releases through to free mobile games, has taught over the years, but it’s quick to pick up In part this is down to how basic the puzzles of Dude, Stop are. The player is tasked with something very straightforward: to fail each and every puzzle that gets thrown their way.

The premise of Dude, Stop is simple but effective. This includes timeless references that only our weird programmer can understand. Just kidding, you will mostly be just clicking stuff and dragging and throwing it all over the screen Self-aware humor that simply tries waaay too hard. You can ignore or mute it all you want, it’s still there All kinds of shiny rewards and achievements assembled by a hungry underpaid developer in a basement just so you can feel justified breaking another level and giggling for five seconds Many moments where you will be saying “What?”, “Why?” and “Preordering videogames is good”. Who cares, buy the damn game Fully voiced narration of both good and bad solutions. Some of them relatable, some of them not. Or both at once.Dive into countless* puzzles carefully made by the developers.
